postheadericon Tricks And Math Of Card Counting Revealed

Hi Lo is the original card counting technique. Edward Thorpe developed the count in his book Beat the Dealer in 1962. The technique is still one of the most popular counts and is used by a number of famous players. It is a balanced system, which makes it a more difficult system to play. This means you must calculate the true count by dividing the running count by the decks left to be played. This means you have to estimate the decks in the shoe, and also perform the division in your mind. This increases the effort needed. Hi-lo also contains modifications to basic strategy at specific points in the count. The method also includes variations in the wager depending on the true count. The true count, the initial running count and the betting ramp make the system moderately difficult to use. For all of these counts, estimates and math must be done while playing at a table with casino noise and people. There are several easier counts that may better suit novice counters.

Hi-opt I introduces changes to the Hi-Lo count. It is also called the Einstein count, named after its author. Neither the ace or the two card have a value, instead they are zero value. In addition the aces must be counted separately in a side count. You must have two counts, the running count and the ace count.

Wizard Ace Five is the simplest count. The five and ace are the only cards counted. The five is beneficial to the dealer and the ace is beneficial to the player. There is no true count, only a running count with an ace as minus one and a five as plus one. The betting ramp is very steep. This means you may be placing very large bets. This is necessary to take advantage of the odds. However, such a simple count doesn’t offer much advantage either. You are not going to break the bank with this count. Instead, use it to increase your playing time at the table and earn comps from the house.

The KO count is excellent choice to start card counting. The count is not balanced, so you will not arrive at counting through a deck. Unbalanced counts generally sacrifice some statistical advantage in order to make the count easier. The KO count is less difficult since unbalanced counts have only a running count and no true count calculation. You no longer need to estimate remaining decks or divide the running count. THe running count is the one and only count you need. The initial running count varies depending on the number of decks used. You may use a two wager system, with the table minimum as low and a high wager of ten time that. A more sophisticated version would employ a ramp and the count gets higher.

Another beginner level count is the Red Seven count. It gets its name from the fact that red seven cards are minus one in value while black sevens have zero value. It is an unbalanced count, requiring only the running count. The initial running count is dependent on the number of decks used. The key point to raise your wager is zero.

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